
Healing Rotface last night, taken when things were going well enough for me to start snapping pictures. Naturally, we wiped soon after
Clicky for biggy.
Firstly, the stuff: I’m taking a step back from blogging for a few weeks while I focus on a heady combination of important assignment + immanent deadline. Not a total moratorium, just a step back. In the meanwhile, Liz of Monstarkin has very kindly agreed to do a couple of “guest posts” here. This is especially kind of her as she’s presently working on an epic comparison of the four healing classes for her own blog – she has one of each at level 80, y’see – and presumably posting here will take time away from that. So my humble gratitude indeed!
Now: I have prepared an extremely scientific post about the relative difficulty of raid encounters, complete with extremely scientific graphs. The occasion for such a post is the opening of Icecrown Citadel’s Plagueworks wing: yesterday, my guild went along to see what it was like. We didn’t rush to get there or anything as we didn’t expect it to be much harder than what we’d previously faced in Icecrown Citadel.
Then we wiped on the trash. Lots. The first time Precious cast decimate I think the healers were laughing too hard to actually respond, and then I actually had to swap to my resto spec for Stinky because Decimate combined with a ~2.5k pulsing nature AoE is harsh. Harsh because 15% of most of our caster’s health pools is not enough to survive two ticks of the AoE, so when decimate coincided with a tick of that AoE it was… well, pretty interesting.
Then we reached Rotface! We had a vague idea of what to expect, and were a little wary after the trash, but we went in with our normal two-healers-and-two-tanks line up and we wiped.
Then we made some changes and we wiped again.
And again.
Then I swapped to healing and we took a little longer to wipe. And so it went.
I mean, we were expecting Rotface to be hard-er than, say, Saurfang, but not quite that hard. Kiting Oozes seemed suspiciously like Illidan phase 2, only with the proviso that you can’t actually get hit by the slimes as they hit like trucks strapped to the front of rocketships. And for our warrior tank, half the mission was just generating threat on something that he effectively couldn’t hit.
(I was responsible for his health bar and was thus witness to the poor lad getting two-shotted within the space of a Nature’s Swiftness macro on several occasions; on one of these I was chatting to Rahana in whisper and the extremely harsh capitalised invective I had intended to spew forth into healer chat accidentally went his way instead. He forgave me.)
I won’t really discuss strategy here – if you’re interested in that, check out the comments on this post at Falling Leaves and Wings (edit: and I see Kae’s posted tictacs over at Dreambound, yay!). But I will pick up on the main issue that Beruthiel discusses (well, rants about) in that post. And I will illustrate this issue by means of graphs. And these graphs will show raid boss difficulty as compared to the relative difficulty of removing candy from various people or things.
















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